Squares solver

Drop in a screenshot of the board and the sixteen letters are read off it, or type them yourself. Every word you can trace across the grid comes back grouped by length, and tapping one draws the route to swipe.

Your board

Upload a screenshot or drag one hereWe’ll read the letters — you can fix any it gets wrong

Screenshot the puzzle and drop it here — or paste one straight from the clipboard. The image is read on your device and never uploaded.

Loading dictionary…

Every word on your board will appear here, grouped the way the game counts them.

How the puzzle works

Sixteen letters sit in a four-by-four grid. A word counts if you can trace it by moving between squares that touch — sideways, up and down, or diagonally — never using the same square twice in one word, and never shorter than 4 letters. That last rule is what makes the grid harder than it looks: the letters are all visible, so the difficulty is not knowing the word but noticing that it happens to lie along a path.

The no-reuse rule is the one that catches people. A grid holding a single E cannot make even however many times the word suggests itself, and two of a letter side by side are worth far more than the same two apart.

Reading the board from a screenshot

Screenshot the puzzle and drop it in, or paste it straight from the clipboard. The image is read on your device — it is never uploaded, the same as the screenshot reader in the unscrambler. The board is found by looking for sixteen letters of one size arranged in an even lattice, so the surrounding scoreboard, word list and adverts are ignored rather than mistaken for the grid.

It is still worth a glance before you trust the list. Any square that comes back unclear is left blank rather than guessed, and one wrong letter changes every word through it.

Where the words come from

This searches ENABLE, the public-domain list the rest of this site runs on. Grid games generally use their own curated dictionary, and split what they accept into a main list and a bonus pile of rarer words. So expect the totals here to be a little larger than the ones the game reports, and treat a word as very likely to be accepted rather than guaranteed.

Working a board

The groups run shortest first because that is the order a board tends to fall in, but the long words are where the points are and they are the ones a path overlay actually helps with — a nine-letter route is hard to see and trivial to follow once drawn. If a length is stubborn, the word lists are a different way in, and for letters you hold rather than letters you are given, the unscrambler spends a rack instead of tracing one.

An independent tool for 4×4 letter-grid puzzles, not affiliated with, endorsed by, or sponsored by any game it can be used alongside.